By Dennis Schoeneborn

ISBN-10: 3835070118

ISBN-13: 9783835070110

Powerfully pushed via the paintings of consulting businesses, the presentation softwear Microsoft PowerPoint is more and more used on all degrees of commercial and academic verbal exchange. however, slidewear ranks amoung the least explored media in communique reviews. This examine investigates the function of PowerPoint in organizational verbal exchange, relatively by way of a practical obstacle among its software for documentation in place of presentation reasons. This publication is a precious reference for lecturers within the social sciences, in particular media and conversation reports, in addition to practitioners in company conversation and information administration.

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Extra resources for Alternatives Considered But Not Disclosed: The Ambiguous Role of PowerPoint in Cross-Project Learning

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Different as they may be, they all provide insight into the way the shifting boundaries of game and play define the World of Warcraft phenomenon, and how the line between developer, manager, owner and player becomes increasingly diffuse. part i framing the game 43 Part II Controlling the Game A game like World of Warcraft is always developed with an ‘attempt to embed within it particular forms of use and, by extension, particular users’, as game researcher T. L. Taylor puts it (2006a). In this part of the book, I will analyze World of Warcraft’s underlying technology, its coded rules and its fictional world as designed by Blizzard.

While part of the virtual worlds family, I argued that it is a gameworld first and foremost, with individualistic and instrumental play being important characteristics. I then discussed the game play perspective, giving more attention to these characteristics. Play was furthermore framed as movement: players constantly change play styles between and even during play sessions. This movement extends from play styles to levels of immersion or engrossment, making game play in World of Warcraft highly diverse in nature and experience.

Judging from my own observations of raiding forums, a considerable contingent of the hardcore players remains bitter about the introduction of these items. Casual, solo play-oriented players, however, use what have become known as welfare epics en masse in the game and do not seem to care much that the way they received them differs from how it was previously. According to some commentators, hardcore-versus-casual debacles like these are a key part of the more recent exodus of players from the game (Thomson 2011).

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Alternatives Considered But Not Disclosed: The Ambiguous Role of PowerPoint in Cross-Project Learning by Dennis Schoeneborn


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